Washer terminology



One-er

Even if you miss, you still have a chance to score. A ‘One-er’ is scored when the washer lands outside the box within one washer length. A One-er is worth 1 point.

Boxer
When a washer lands inside the sand. A Boxer is worth 2 points.

Rim Job
The most rarest of all scoring, one achieves a Rim Job when the washer lands directly on top of the box. A Rim Job is cheered and enjoyed by all. A Rim Job is worth 3 points but the value is priceless. If by chance the next throw knocks out the Rim Job, the player is not rewarded points.

Dinger
This is the highest a player can score on one throw. This is achieved when a washer lands inside the cup either directly or by a hopper, crawler or creeper. A dinger is worth 5 points.

Hopper
A Hopper is achieved when a throw lands to either to the left or right of the box and ‘hops’ into the box for a score. Lawn conditions frequently dictate the number of hoppers in any given game.

Crawler
A Crawler is achieved when a throw lands beyond the box and spins backwards inside the box for a score. A Crawler is popular amongst contestants who use the Finger Roll technique due to the flat landing and backspin that is achieved.

Creeper
A Creeper is achieved when a throw lands short of the box but ‘creeps’ towards and eventually inside the box for a score. A Creeper is mostly considered a lucky shot. However, it occurs a great deal more with those with the Horseshoe or Reverse Horseshoe technique due to the end-over-end or perpendicular landing.

Sand Check
There’s nothing more de-moralizing when a player thinks he has a Boxer but the washer bounces out due to the improper sand quantity. During the game, one can request “Sand Check” of which the opposing player, out of respect, evens out the sand. Although no formal rules about how to do perform a Sand Check, the recommended way is an inward brushing technique.

Fair-ups
When a player scores 21 points, the game is not necessarily over. The opponent is granted the opportunity to throw again (fair-ups) to force a tie or over-time. If the opponent fails to force a tie, the game is over. A winner is determined once the opponent completes his fair-ups and is unable to tie or take the lead.