Washer terminology
Even if you miss, you still have a chance to score. A ‘One-er’ is scored when the washer lands outside the box within one washer length. A One-er is worth 1 point.
When a washer lands inside the sand. A Boxer is worth 2 points.
The most rarest of all scoring, one achieves a Rim Job when
the washer lands directly on top of the box. A Rim Job is cheered
and enjoyed by all. A Rim Job is worth 3 points but the value is
priceless. If by chance the next throw knocks out the Rim Job,
the player is not rewarded points.
This is the highest a player can score on one throw. This
is achieved when a washer lands inside the cup either directly
or by a hopper, crawler or creeper. A dinger is worth 5 points.
A Hopper is achieved when a throw lands to either to the
left or right of the box and ‘hops’ into the box for a score. Lawn
conditions frequently dictate the number of hoppers in any given
game.
A Crawler is achieved when a throw lands beyond the box
and spins backwards inside the box for a score. A Crawler is popular
amongst contestants who use the Finger Roll technique due to the
flat landing and backspin that is achieved.
A Creeper is achieved when a throw lands short of the box
but ‘creeps’ towards and eventually inside the box for a score.
A Creeper is mostly considered a lucky shot. However, it occurs
a great deal more with those with the Horseshoe or Reverse Horseshoe
technique due to the end-over-end or perpendicular landing.
There’s nothing more de-moralizing when a player thinks he has a Boxer but the washer bounces out due to the improper sand quantity. During the game, one can request “Sand Check” of
which the opposing player, out of respect, evens out the sand. Although no formal
rules about how to do perform a Sand Check, the recommended way is an inward
brushing technique.
When a player scores 21 points, the game is not necessarily
over. The opponent is granted the opportunity to throw again (fair-ups)
to force a tie or over-time. If the opponent fails to force a tie,
the game is over. A winner is determined once the opponent completes
his fair-ups and is unable to tie or take the lead. |
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